Alessio Cavatore:
Well, Tom Bombadil has been great fun to design, and I have to
admit that he is a bit of a laugh, a tongue-in-cheek character
that I have made completely invulnerable, invincible in combat
and able to restore to full vitality any injured or cursed friend
with a simple song (after all Tom is Master!). The drawback is
that Tom and Goldberry, which in gaming terms is much the same
as him, can be used only in scenarios set in the Barrow Downs
or in the Old Forest (Tom will not cross the borders he's set
for himself), effectively making them more of a force of nature
than actual playing pieces, elements to be considered when writing
one such scenario. For example the "Fog on the Barrow Downs"
scenario in Shadow and Flame is pretty much a stand-alone mini-game,
where four Barrow Wights are chasing the four Hobbits lost in
the fog, trying to lure them to their tombs and kill them before
Tom can reach them to stop them. Tom is all-powerful, but he cannot
be everywhere at the same time.
Heren
Istarion:
What were your first thoughts of Tolkien and his works? And how
have they changed/developed or grown since that time?
Alessio Cavatore:I
thought it was unbelievable how a person could create an entire
world and convey such a strong feel of "reality" to
it. Now I understand a bit better that his works are far superior
to the rest of fantasy literature because behind them there's
the entire life of a genial and passionate man, a life spent studying
the languages and the cultures he's taken inspiration from.